Thursday, October 16, 2014

October 16

Man, it's been like three weeks!  I've been busy getting everything prepared for a smooth transition into Substance Painter and Unreal Editor.

Here is the final blockout of the scene, save for a few props being moved around and whatnot. I hid some of the support pillars/beams to give a clearer shot of the room.

Flat shaded + Ambient Occlusion



Default Lighting + Ambient Occlusion



I have to re-bake some AO maps here and there, but at this point all models and baked textures are complete.  I'll be posting some textured assets more frequently now.


Introduction Post
Project 1 Complete!
Project 2 Cancelled. Boo!
Project 2.5 - Hard Surface Stuff
Project 3 Complete!
Project 4 Complete!
Project 5 Complete!
Mini Project Complete!
Project 6 WIP



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