Thursday, June 26, 2014

Jakobs Locker Complete!

Done and done!  I actually had to bump an item out of my portfolio for this one.  Feels good to wash out the old crap.






I'm taking a week off to celebrate what is about my half-way point for my sabbatical.  See you all then with my next project decision!


Introduction Post
Project 1 Complete!
Project 2 WIP
Project 2.5 - Hard Surface Stuff
Project 3 Complete!



Tuesday, June 24, 2014

Project 3 Update

I finally got the textures to a completed state!  Pending critiques, I will return to tweak some things.



Next up is the animation, which should be tons of fun.  Stay tuned for that.


Introduction Post
Project 1 Complete!
Project 2 WIP
Project 2.5 - Hard Surface Stuff
Project 3 WIP



Saturday, June 21, 2014

June 21

I'm still deliberating on a color scheme.  I've pretty much ruled out the desaturated beige as seen in my previous posts.  I'm leaning toward the red base with yellow trim.



Inking to come tomorrow, I tweaked the base colors tonight instead.  Here's a shot of closed/open base color + grime, without inking:



Introduction Post
Project 1 Complete!
Project 2 WIP
Project 2.5 - Hard Surface Stuff
Project 3 WIP



Thursday, June 19, 2014

June 19

Here's some progress of my texture work!  I turned off the inking I had from before so I could get a better gauge of color scheme and how noisy the base of my texture is going to be.  I think the inside might be a bit too grimy, but we'll see what Polycount has to say about it.

I'm going to add some more yellow decals around the doors for the Jakobs design.  Once I'm satisfied with the grime, I'll start inking in the solid line work.




Introduction Post
Project 1 Complete!
Project 2 WIP
Project 2.5 - Hard Surface Stuff
Project 3 WIP



Wednesday, June 18, 2014

June 18

Just a quickie update, I've got the normal maps successfully baked out so I'm on to texturing!  Here's a tidbit of that:

I've also completed the rig and skin weighting for an opening animation.




Introduction Post
Project 1 Complete!
Project 2 WIP

Project 2.5 - Hard Surface Stuff 
Project 3 WIP


Sunday, June 15, 2014

June 15

I happened to glance at my own posting the other day and noticed the intro/project complete lines were totally mucking up the text in the link snapshot, so it'll be on the bottom from now on!

I think I'm about 99% done with the high poly, just need to make one more minor part and tweak some edges and I can move on to making all the low poly pieces.  At this point, the locker is kind of a cross between one of the vending machines and a lootable chest.  I'm pretty satisfied with the design, I just hope the textures can bring the Jakobs style into the model.


Here are some final shots of the high poly.  I probably won't post more unless I make a huge change.



Here's a darker shot of the whole piece to show where the green lights will be for the player to see:


Here are the solid colors that will probably make their way into the diffuse map.  The brown represents wood paneling.


Finally, here is the closed and opened state for the locker:



More on the way!  I got the engine set up so I can start messing with shader nodes to make a decent looking outline shader.

Oh yeah, there will be a tiny bit of environment to go with this so I'm not done with high poly stuff just yet.


Introduction Post
Project 1 Complete!



Friday, June 13, 2014

June 13

Introduction Post
Project 1 Complete!

Quick Update:  Got the base done.  Some tight edges, I can fix those up later.  Working on a lot of general smaller details like bolts & screw holes.



 

Thursday, June 12, 2014

June 12

Introduction Post
Project 1 Complete!

Another WIP update of the weapon crate.  Tomorrow I'm doing the main doors for the side locker and drawer, as well as tweaking that red piece at the top.




 
  

Wednesday, June 11, 2014

June 11

Introduction Post
Project 1 Complete!

Chugging right along with the high poly.  Some corners are rather sharp, I'll go in and soften them up tomorrow.  The brown parts will be where the wood paneling goes!



   

Tuesday, June 10, 2014

Next Project: Borderlands

Introduction Post
Project 1 Complete!

With my Skyrim project on hold until my partner is ready and some hard surface challenges knocked out of the way, it's time to charge into my next project:





From here on out I will be keeping my scope in check!  I think I have learned my lesson from the last two projects.  That being said, this piece should take no more than 1 month.  Here's what's in store:

A small diorama containing some supporting elements to help frame the centerpiece.  The centerpiece is a "weapon crate" similar to all the varying kinds that present sweet loot when you open them, like this:




I noticed only Hyperion and DAHL are really the only in-game companies which manufacture loot crates (Bandits have theirs as well I suppose).  I always wondered what the other companies' crates would look like, such as Vladof, Tediore, Maliwan and Jakobs.  

My play style in Borderlands tends to gravitate toward the heavy-hitting weapons that Jakobs is mostly known for.  As such, Jakobs is going to be my inspiration behind the weapons container I'll be making.

There isn't a whole lot of content to go off, mostly just the feel of the brand logo and the special skin that Claptrap has.  







However, with those two things I think it will be fun to blend an old West/Texan feel to what is foundationally a sci-fi style.  I foresee lots of wooden panels and swirly leafy designs.

Here's a number of reference pictures I grabbed, mostly for mechanical functionality:




Here's a WIP for the basic blockout of the container.  Once I am satisfied with how the doors and platforms function, I will move on to making the high poly.  It's pretty square so I don't expect it to take long.







I'll be posting updates as each major milestone is completed.  So you'll be hearing from me probably when my final blockout is done, or perhaps when the HP is complete.

Monday, June 9, 2014

Hard Surface Stuff

Introduction Post
Project 1 Complete!


I had a nice relaxing week off from any project work.  But that doesn't mean I was on vacation!  I did some of the hard surface challenges over at Polycount.  Check 'em out: