OHHH I'm getting excited! Look at mah pretty lightmaps! Thanks to Andrew Maul for some guidance on real-time lights, draw calls, vertex counts and how they're all related.
What's left:
- Texture brazier & vase
- Revisit various metal textures
- Maybe texture a crossbow
- Maybe get around to modeling a quiver of arrows/bolts for the bow/crossbow
- Design decal for blue hanging banner
- Tweak bloom effects on camera
- Tweak particle emitters on brazier flames
- Tweak vertex colors
- Animate subtle light flickering for fireplace/torches
- Animate some rad camera paths
- Bake higher quality, final version of lightmaps (probably tomorrow as I sleep)
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