Introduction Post
Chugging right along here, getting some final textures knocked out and toying with a more compact diorama. I might extend the area by one modular segment toward the camera so I can maybe fit in a table and maybe an anvil/weapon rack. Still need to tweak vertex color gradients; they're causing some models to be too bright in some areas (such as the small door).
Blunderbuss. Not the best metal texture but it's not a center piece so I'm not going to spend forever getting it perfect.
Diorama
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