Didn't get as much texturing done for the Noob Challenge as I would have hoped. This might be a project I will decide to push to the wayside, maybe just work on the textures here and there. I really want to get started on something geared toward the studios I'm looking to get into.
There is a new up and coming challenge event happening at Polycount, this one aimed specifically at hard surface modeling. These challenges seem like they will be much smaller and easier to manage: something doable in a day or less.
I was working on the second piece of the challenge but Maya crashed and left a sour taste in my mouth. Not sure if I'll do it again.
edit: Fixed the threading on the bolt so it's more accurate to a real one. Just intersected a simple helix primitive instead of trying to make it all one solid mesh.
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