I happened to glance at my own posting the other day and noticed the intro/project complete lines were totally mucking up the text in the link snapshot, so it'll be on the bottom from now on!
I think I'm about 99% done with the high poly, just need to make one more minor part and tweak some edges and I can move on to making all the low poly pieces. At this point, the locker is kind of a cross between one of the vending machines and a lootable chest. I'm pretty satisfied with the design, I just hope the textures can bring the Jakobs style into the model.
Here are some final shots of the high poly. I probably won't post more unless I make a huge change.
Here's a darker shot of the whole piece to show where the green lights will be for the player to see:
Here are the solid colors that will probably make their way into the diffuse map. The brown represents wood paneling.
Finally, here is the closed and opened state for the locker:
More on the way! I got the engine set up so I can start messing with shader nodes to make a decent looking outline shader.
Oh yeah, there will be a tiny bit of environment to go with this so I'm not done with high poly stuff just yet.
Introduction Post
Project 1 Complete!
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